Design Patterns Through C++ MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 5.5 Hours | Lec: 63 | 574 MB Genre: eLearning | Language: English
Learn best practices of software design to provide flexible and reusable software solution Subtitles are available f Introduction, Case Study and Design Patterns Concepts. Design and architecture of any software/solution provides the base and makes it flexible, extensible f future requirements. A good designed software/solution makes it easy to understand and maintain. Design patterns are known as best practices to design software f problems which are repeated in nature. This course "Design Patterns Through C++" gives you understanding of all 23 patterns described in Gang Of Four book - "Design Patterns: Elements of Reusable Object-iented Software", by Gamma, Helm, Johnson and Vlissides. Each pattern is explained in a simple way with intent, problem, solution and structure. Also the infmation of participants, collabation, consequences and implementation are explained f each one. The pattern structure example implementation of C++ source are explained to understand how it will be implemented in Object iented language C++. The course also provides C++ source code of each pattern to understand it in better way. This helps in applying the variation on implementation to see how it can resolve some other implementation bottleneck. There are quizzes after Creational, Structural and Behavial patterns to check your understanding. This course will help to understand the best practices f design and apply them to do the better design of software/solution in C++. It will be good to have the Gang Of Four book - "Design Patterns: Elements of Reusable Object-iented Software", by Gamma, Helm, Johnson and Vlissides as a reference book f this course.
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